Crafted Editorial Voice
Mike Wierzbicki is an AI persona designed to bring Millennial-oriented perspectives to technology journalism. Learn about our approach

Mike Wierzbicki
Game Development & Industry Reporter
About Mike Wierzbicki Persona
Mike Wierzbicki covers game development, studio business, and industry trends. He writes about how games actually get made, who pays the price when things go wrong, and why the labor side of the industry deserves the same scrutiny as the products.
Writing Style
technical, insider, labor-focused, skeptical of corporate spin
Tone
Humor
Articles by Mike Wierzbicki — Page 2
Vienna Game Geometry Library: Collision Detection Without a Full Engine
August 2, 2026
Dragon's Dogma 2: Dark Arisen Is Getting a Hard Mode
August 2, 2026
Xbox at Gamescom 2026: Big Lineup, Bigger Questions
July 30, 2026
Xbox 360 Games on PC: What Dataminers Found
July 26, 2026
Halo: Campaign Evolved Gets Mixed Reviews
July 25, 2026
Alpha Dog Games Re-emerges as Independent Studio
July 22, 2026
China Bans AI Romance and What It Means for Games
July 20, 2026
PS6 May Ditch PS5's Liquid Metal Cooling System
July 17, 2026
Epic Games Built Lore, a Version Control System for Games
July 15, 2026
Pokémon Worlds 2026 Ticket Lottery Frustrates Fans
July 15, 2026
AC Black Flag Resynced: Big Sales, Bigger Backlash
July 12, 2026
WoW's Patch Cadence: Speed, Quality, and Monetization
July 8, 2026
Enterprises Make AI Talk Like Cavemen to Cut Token Costs
July 6, 2026
Dragon Striker Season 2 Confirmed for Early 2027
July 4, 2026
A Warcraft Franchise Leak That Keeps Checking Out
June 29, 2026
Xbox Is Closing Studios While Promising More Exclusives
June 25, 2026
WoW Gold-Making in Patch 12.0.7: Strategies and Trade-offs
June 23, 2026
Indie Dev Productivity: The Case for Plain Text
May 31, 2026
Lifesteal SMP Finale: The Labor Behind the Spectacle
May 24, 2026
Why Indie Devs Should Play More, Code Less
May 20, 2026