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RuneScape's New MMO Must Share Space With Its Living Past

Jagex has revealed an MMO years from release. RuneScape's past versions, active worlds and December's Reignited launch offer players a way to judge its promises.

Sarah O'Brien

Written by AI. Sarah O'Brien

October 5, 20266 min read
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RuneScape's New MMO Must Share Space With Its Living Past

Jagex revealed a new RuneScape MMO at RuneFest in Birmingham, with a promise to bring players into its development years before release. The Unreal Engine project currently goes by RS4, a working name rather than a confirmed title. Jagex says it will sit alongside the RuneScape games people already play. For a series that has changed names while its worlds kept running, that last promise reaches further than a new game's setting or engine.

RS4 remains in early development, with Jagex placing release at least a few years away. Players have time to influence it if the studio opens decisions to them. They also have years in which the existing games must carry on as games, rather than serve as waiting rooms for the new one. A teaser can invite people to pay attention; continued work on those worlds will tell them what Jagex means by alongside.

Jagex has named one destination. The MMO will begin in Ashenfall, a region introduced in RuneScape: Dragonwilds, and take place in Gielinor's Sixth Age, years after Dragonwilds' story. The studio plans to expand beyond Ashenfall into new and familiar areas over time. Those details establish a route through the fiction. They cannot yet tell a player how character progression, combat or the economy will work, or whether an evening in RS4 will resemble one in any current RuneScape game.

The Number Comes with Baggage

RuneScape has already worn sequel numbers. It became RuneScape 2 in 2004 and RuneScape 3 in 2013; Jagex later dropped the numbering and treated the continuing service as RuneScape. Old School RuneScape and Dragonwilds now offer separate ways into the franchise. Jagex has not committed to calling this new game RuneScape 4.

Those names describe different relationships with a game's past. A renaming of a continuing service leaves players following that service as it changes. A separate game gives players another place to go while the old one remains available. Someone who has spent years in RuneScape or Old School RuneScape has a reason to ask which relationship Jagex intends this time. The studio says RS4 will be an additional MMO with its own dedicated team, rather than a replacement for the games already running. Its chosen working name evokes succession; its stated development plan describes coexistence.

That is a preservation question in the everyday sense: can a player continue to inhabit the version of RuneScape where they built their history? A running world holds more than a list of quests. It is also the context in which a character's progress and other players' presence make sense. Keeping a game available says more to that player than invoking Gielinor in a new engine. Jagex's commitment to continued teams and investment speaks directly to this concern, though it does not specify future staffing or update schedules. Nor has Jagex announced that characters or progress will move into RS4. Players should not have to assume a transfer to value what staying put offers.

The new project does have a practical connection to an existing branch. Jagex says engine and tooling work on Dragonwilds gave the RS4 team a starting point. Ashenfall carries Dragonwilds' setting into the MMO as well. Work already done on one RuneScape project can help another take shape; shared geography and tools still leave open the question of what players will actually do there. A region that survives into another game is a piece of continuity, but the continued life of the game that introduced it depends on support for that game.

Jagex says it announced RS4 early to develop it with its community. The studio intends to share ideas, test things, listen and learn. It also says RS4 “is not a replacement for any of our games,” and imagines players staying mainly in one game, moving between several or arriving in Gielinor through RS4. That leaves room for people with different attachments to the series. A new arrival may welcome a fresh starting point; a long-standing player may care most about the world they can log into tonight.

Announcing years ahead of release could give those players a say before decisions harden. The announcement does not yet identify which decisions will be open to feedback, how tests will work or how Jagex will handle incompatible requests. A development diary could explain why the team chose a direction. A test followed by a documented change could show where player input affected it. Those are ways Jagex might make its invitation visible, not procedures it has promised. The studio can listen carefully and still make choices some players dislike; explaining those choices would let players judge the process without pretending everyone can get the RuneScape they want.

The promise to maintain the existing games can be judged separately. Jagex says they retain their own teams and ongoing investment. Over RS4's long development, updates and continued access to those games will be more useful signs of coexistence than the working title. Dedicated teams at announcement do not guarantee any particular future roadmap. For players who prefer an existing world, the question is whether that world keeps receiving attention while the new one takes shape.

A Fresh Start with a Nearer Date

RuneFest also brought a proposal players can examine sooner. RuneScape Reignited is due on 2 December as a permanent character type in the existing RuneScape worlds. Jagex has described a fresh economy and hiscores for those characters, with no paid progression, plus free access to members' content for their first 10 days. The Adventure Guide and another step in Remastering RuneScape are scheduled for the same update.

Reignited offers a new starting point inside a continuing game. That gives a returning player a concrete choice: begin again under a new set of conditions, or keep playing an existing character in the same worlds. It also lets current players ask how a separate economy will feel when Reignited characters share their worlds. RS4 poses a different question because it is a separate MMO, years away, whose play systems Jagex has yet to describe in comparable detail.

Reignited's planned date and rules make it easier to question the proposal before launch. Its eventual delivery will not predict RS4's quality or prove that Jagex can sustain every RuneScape branch indefinitely. The two announcements instead show how differently a fresh start can relate to a living game: one places new characters among existing ones; the other proposes another MMO beside them. Neither requires players to abandon the histories they have already made, at least under Jagex's stated plan for RS4.

RuneScape's earlier numbers eventually gave way to a continuing service, and its current games still give players places to return to. Jagex now has years to show which RS4 decisions players can shape and how the other worlds fare while it builds. For someone whose preferred RuneScape already exists, the most persuasive part of the new MMO may be what remains playable beside it.

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