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Resident Evil Horror

What's Breaking Through

Hideki Kamiya discusses how Capcom has become desensitized to the fear factor in modern Resident Evil games.

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About this topic

Hideki Kamiya, the acclaimed director behind the original Resident Evil 2, has recently voiced concerns about Capcom's approach to horror in the franchise's contemporary entries. According to Kamiya, the development team at Capcom has grown increasingly numb to the scariness of their own games, suggesting that internal familiarity with the horror mechanics and design has blunted their ability to evaluate how frightening the experiences truly are for players encountering them fresh.

Kamiya's critique touches on a fundamental challenge in horror game development: the tension between creative iteration and maintaining genuine fear factor. When developers work intimately with horror systems over extended periods, they become desensitized to jump scares, atmospheric tension, and the carefully crafted moments designed to unsettle players. This insider perspective can create a disconnect between what the development team perceives as scary and what actually lands with audiences. Kamiya's observations suggest that Capcom may lack adequate external perspective or playtesting mechanisms to recalibrate their understanding of horror intensity in newer Resident Evil titles.

This conversation is particularly relevant given the evolution of the Resident Evil franchise over the past two decades. The series has experimented with different tones and styles, from survival horror to action-oriented gameplay, and back again. Kamiya's comments imply that maintaining horror credibility requires constant awareness of how desensitization affects creative judgment. His perspective from the original game's era provides a valuable contrast point, highlighting how the franchise's early entries achieved their legendary status partly through genuine fear design that developers were motivated to protect rather than take for granted.

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